5^У8'J=}KakadooA lately discovered system, on one of the planets, ancient buildings have been discovered, cities which look like old greek cities Lots of resources, many planets too be taken Be faster than the others, this system is worth it4'J=M>'J=Sjy6M>'J=$>̓6u'J=.NodeWQc8'J=.Node岥kֈt2= AHB>g9O=. Kakadoo A.?{95'6;>g9S=. Kakadoo B.V?{pjj ;O=Cɿ?9_v=.Heratia.zzE?{` 9;O=ưEI=42??????????CD^J9m1=.Atlantis.@o,?{ 3;O=@Fɿ3??????????CDB1I9r=.Zaria. z?{@ ܹ;m1=ưD@D6??????????Dg9ϱ=.Atlantis Wormhole.;?{J ;m1=EQkNâ6i426=9DŽ=.Spirit.@F`j?{{Xğ=. UGTO Jumpgate.`VG?{AjW;O=ҹtG`i426426pA_E??3"aO/M)[6UGTOTry to cap the planets near the star first, and guard the Atlantis wormhole as soon as possible, Kluths will move through and attack}0nJ/M)[6ICC~You start with DOM700s Base, use it wisely Well, cap planets a usual, and try to cover the wormholes, Kluth pass through... 6Z/M)[6K'luthConfuse the humans and take their planets here my people, we must secure more stars to ensure our survival. The humans have entrenched themselves with their devices so use care. Watch out for humans passing through the wormhole, might be an easy hunt Ծz!ICC made it and strike on to WolfCapture Pirates' HomeIˆa=2ndDŽ=3rd_v=Objective Description !=Objective Descriptionlʡ=Objective Descriptionm1=Ă^&Kluths made it, now they attack SiriusObjective Descriptionm1=Objective Description !=Objective Descriptionlʡ=Objective DescriptionDŽ=Objective Description_v=Objective DescriptionIˆa=jerMUGTO push deeper and deeper into new systems which are ICC friendly up to nowObjective Descriptionm1=Objective Description !=Objective Descriptionlʡ=Objective Description_v=Objective DescriptionDŽ=Objective DescriptionIˆa=my =2Sjy6M>'J=$>̓6u'J=.NodeWQc8'J=.Node岥kֈt2= AHB>g9O=. Kakadoo A.?{95'6;>g9S=. Kakadoo B.V?{pjj ;O=Cɿ?9_v=.Heratia.zzE?{` 9;O=ưEI=42??????????^J9m1=.Atlantis.@o,?{ 3;O=@Fɿ3??????????1I9r=.Zaria. z?{@ ܹ;m1=ưD@D6??????????g9ϱ=.Atlantis Wormhole.;?{J ;m1=EQkNâ6i426=9DŽ=.Spirit.@F`j?{{Xğ=. UGTO Jumpgate.`VG?{AjW;O=ҹtG`<2i426426pA_E??i84'J=---------------------------------------------------------------------------- function onInitialize() -- Perform any initialization here, this is called right after the script is loaded end ---------------------------------------------------------------------------- function onRelease() -- Called before the script is release end ---------------------------------------------------------------------------- -- The following callbacks are only called when running on the client function onTeamSelect() -- Called before the player selects a team end function onTeamSelected( team ) -- Called after the player selects a team, the team ID is passed end function onShipSelect() -- Called before the player selects a ship end function onShipSelected( shipName ) -- Called after the player selects a ship end function onTactical() -- Called after the player enters the game end function onDeath() -- Called when the players ship is destroyed end function onCaptured() -- Called when the players ship is captured end function onDisconnected() -- Called when connection to the server is lost end function onEndGame() -- Called when the scenerio or mission is completed end $tH